Friday, September 3, 2010

Houdini 11 now has PTex Support

This is pretty good news if you're into 3d Coat and you're already into PTex from Pixar. This means you're not stuck having to go to Renderman Pro Studio 15 for your renders. Mantra will do the job. Excellent.








Check out PTex over at 3d Coat. It's pretty cool stuff.


http://vimeo.com/channels/3dctraining

Developed by Brent Burley at Disney Animation Studios, Ptex generated a ton of buzz a couple years ago with its simple promise: no more UVs and no more headaches. It was like someone saying “self-cleaning apartment”—everyone wanted in. With Ptex, textures are parametrically stored per polygonal face and there are no visible seams.  The famous drool-worthy image released by Disney showed Ptex's automatic and seamless texture coordinate system in action:


After Ptex was made open source last year, it was simply a matter of time before it made it into packages. Here at Siggraph 2010, it's clear that time has finally come. First came to Pixar's PRMan 15, then 3D-Coat support for Ptex arrived a couple months ago, and Houdini 11 added Ptex support with yesterday's release. Wednesday, Pixar and Autodesk reps were also showing demos of a Mudbox alpha with Ptex. The Foundry's Mari (the texture painting app that was used for Avatar) also has some Ptex integration in Mari 1.0.


Alan Warren seems to already be working with PTex in Mantra;
http://www.alan-warren.com/category/demo-reel/


Note the "ptexmake" node at the bottom of his network..

If anybody knows more about this please post whatever you can about PTex implementation in Houdini.

http://www.cgrecord.net/2010/07/houdini-11-is-now-available-with-ptex.html

No comments:

Post a Comment